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NES Programming #120 - Flick-Flick-Flicker

NES Programming #120 - Flick-Flick-Flicker In tonight's action packed adventure, we figure out how to properly re-implement sprite flick in addition to determining that I'm bad at math and have also never tried to a shift divide by a non-power of two before. Got the flicker working for the objects, and just need to get it working for the projectiles now.

As mentioned, I'll be streaming with Oleschool Gamers on Thursday, check out his channel here:


You can pre-order Cerulean Ascension and get access to the source code at:

You can also find me on Patreon:

Or, alternatively, you can find buy me a coffee :-)

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