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Everything We Know About Fallout 76's MASSIVE Wastelanders DLC - Human NPCs, Dialogue, New Items

Everything We Know About Fallout 76's MASSIVE Wastelanders DLC - Human NPCs, Dialogue, New Items Today we take a comprehensive look at Fallout 76's upcoming Wastelanders DLC update. This is a future update for Fallout 76 that will add in human NPCs, dialogue choices, and much more.

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Sources:

Wastelanders Gameplay:
Fallout 76 – Wastelanders & Nuclear Winter Revealed:
Quakecon Fallout 76 Panel:
Original Fallout 76 DLC Roadmap:
Fallout 3 Floaters Gameplay:
Interviews:
GamesRadar – Jeff Gardiner,
GamesRadar – Marc Tardif,
Gamezone – Marc Tardiff and Jeff Gardiner,
PC Gamer – Jeff Gardiner,
Gamespot – Todd Howard,
Variety – Jeff Gardiner and Mustaine,
VG247 – Chris Mayer,
Luis Talks And Stuff - Marc Tardif & Jeff Gardiner,


Video Notes:
Wastelanders Recap
- In response to player requests for human NPCs decided to commit to this early in 2019 with Wastelanders – prior to roadmap in February
o Describe how community is going to drive what they do with it
- Wastelanders expected at some point in November
- Bring true consequence and choice to the game in a total overhaul fashion – mostly through human NPCs, dialogue choices, and instancing tech
Story
- After hearing about area settler and raiders come to the map seeking a fortune – One year after the opening of Vault 76
o These two factions are meant to be shades of gray - requires choice and consequence
 Your choices decide their fates
o Broadly speaking the settlers are good and raiders bad – shades of grey approach
 Reacting to apocalypse in different ways
- Vault 76 Overseer voice – loose end
- Subfactions with NPCs also arrive – cultist of mothman
o Seem to have a base in the trailer
- BoS underground ultracite base – but enclave there?
o Or new faction
- Hostile raiders make a return – separate from raider faction
- Vault 79 on the side of the settlers – did they escape?
o X-01 looking power armor and plasma caster seems like enclave
o Roadmap leave vault full of gold
- End of DLC will be heavily influenced by our decisions – major story elements based on our treatment of other NPCs
Features
- Added atop existing features – not removing existing
o Can do old quest and new one in parallel
o Can start wastelanders immediately
- New factions will “infest” the map
o Settlements and new ones
 Anchor farm and crashed space station – being rebuilt and digging underground
o Random encounters – scorchbeast over excavator
o Points of interest – near V76 will be a tavern with an NPC bartender now
o DLC is more than just completing a main quest and moving on
- “Tools we are building for all future content”
- Reputation system: ability to align with faction (NV like?)
o Can cross and double cross to switch sides, but also can double down with one faction
o Plays role in dialogue options
- Dialogue – approach like Fo3 dialogue with lists of stuff, not just generic options
o Specials play a heavy role – no values in trailer
o Each conversation will be unique to the player – instancing tech
- Settlements will be instanced – you can do certain things and those consequences will be seen but only by you
o Many of the new NPCs will be in these areas/towns to allow this functionality
- Companions make a return
o Options from both settler and raiders
o Romanceable and can effect their favor towards you – will approve is disapprove of your choices
 Will have their own quests to some degree
o Will follow you sometimes as special guests, but will mostly stay at your camp or come on special missions – still described as being the full experience
- Gold panning
- Roadmap misc features

#Fallout76 #Wastelanders #Fallout76DLC

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