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[TAS] Project M: The Subspace Emissary - The Cave in 1:04.60 (NG+ Debug%)

[TAS] Project M: The Subspace Emissary - The Cave in 1:04.60 (NG+ Debug%) In which Sonic extracts the explosive essence out of every Goomba he finds to nyooom faster than reality can keep up. A Koopa Shell is also used, like, once.

This saves over 30 seconds in comparison to the 2018 TAS through using a faster character, doing many more damage boosts, and greatly optimizing the Debug Mode Camera Locks present (Which saves time due to the amount of time it takes to even perform a Camera Lock in the first place).

The last bit with the final damage boost is a combination of Camera Lock and a Brawl-original glitch: Taking knockback right as the level transitions from a Horde Fight to "Free Roam" mode doesn't freeze the camera in place like it normally does; the camera still follows the player as if no knockback was taken at all. The problem with this damage boost is that the knockback is so great that the camera can't naturally keep up, which requires me to very precisely position it using Debug Mode.
My positioning for Sonic himself during the last damage boost is also incredibly precise, down to individual Control Stick units for the parts where I rebound off the walls (To modify my launch angle to be exact).
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