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When Several Tribes Don't Go To War | Six Ages: Ride Like the Wind - Part 1 (Storybook Strategy)

When Several Tribes Don't Go To War | Six Ages: Ride Like the Wind - Part 1 (Storybook Strategy) Six Ages: Ride Like the Wind is a storybook strategy RPG resource-management game, and it's probably some other game types too, where we control a tribe throughout the ages in order to steer them to greatness or at least just keep them alive.

There's choices to be made, actions to be taken and resources to be spent and it's all accompanied by glorious artwork which is very beautiful indeed.

Our tribe begin their journey and we work our way through their first year, settling down, sorting out some farms, praying to the Gods and generally getting things started off.

Oh, it's worth pointing out that there are some excellent hats on show in this game. Just wait and see!




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Life between myths. Lead your clan into legend or obscurity. Six Ages: Ride Like the Wind is a storybook strategy game, immersing you in a land of old gods and magic.

Hundreds of small encounters build into an epic, multi-generational tale of survival and inter-clan alliances. Six Ages is the spiritual successor to acclaimed King of Dragon Pass, taking place thousands of years earlier in the same shared world of Glorantha. Part role-playing, part resource management, you'll always be making decisions with long-term consequences, for you and your clan.

Design your own clan, visit the gods, become respected, raid your neighbors' cows
Over 400 interactive story scenes, with deep simulation systems driving their appearance and outcomes
Multiple difficulty levels, and the option for Iron Willed players to limit reloading
Gorgeous hand-painted high-resolution illustrations
Same world as King of Dragon Pass, but a new clan: the Riders, with their own myths, and 4x more world to explore
Discover, appease, and make deals with spirits in your territory.

Glorantha is a highly detailed Bronze Age world, similar in many ways to our own. But it exists in a magical universe where the laws of physics are subordinate to the whims of the gods and spirits. To understand Glorantha, leave our mundane world and enter the world of myth. The Sun is a living god, not a nearby star. Countless gods exist, some even more powerful than the Sun, and all have the power to directly affect humanity.

In Six Ages, you play specifically as a Riders clan, who revere various gods in their particular mythology, including Gamari the Horse Mother, and your culture hero, Hyalor... but you would be foolish to forget Raven the Trickster. He has not forgotten you.

Glorantha is also the setting of other rich narrative games/experiences, including King of Dragon Pass, HeroQuest, RuneQuest, God Wars, and others.



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Graphics designed by Penge in The Geek Cupboard.



Additional audio:

Music to Delight Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 3.0 License


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