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OpenGL: Putting shaders in separate files for easy readability and lots of shaders

OpenGL: Putting shaders in separate files for easy readability and lots of shaders I just made a SubscribeStar account! Here it is:


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OpenGL on Windows, MacOS, and Linux Tutorial Playlist:


It might be easier to just download the code from my Github for this one. Link below.

You will also want syntax highlighting for the GLSL shader language in whatever text editor or IDE you are using. For highlighting in Vim I am posting a video for that at the same time this video is going up. Check the link below.

Sublime Text:
You will need to install the Sublime package manager if you haven't already. Make sure that whatever info you find online is for Sublime 3 if you are using Sublime 3. It might take some getting used to installing packages in Sublime. Let me know if you have trouble and I will make a video on the topic. Here's the package to install after first installing the package manager:


Vim:


Visual Studio:


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