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Fallout: New Vegas - Part 13 - I Guess We're Dependable

Fallout: New Vegas - Part 13 - I Guess We're Dependable The road to New Vegas takes us to a couple of really important locations: the Crimson Caravan Company, Camp McCarran, and the Gun Runners Booth. We stop at these locations and even pick up a few jobs in this part!

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Notable moments in this part:

2:59 - Attackers from the Depths! (Lakelurks at the Boulder Beach Campground)
4:58 - Nostalgic Views near Ranger Station Alpha
8:54 - More Scenic Views at Mountain Shadows Campground
10:40 - Squatting at the Abandoned Shack
12:00 - Visiting the Follower's Outpost
14:44 - Pausing at the Grub N' Gulp Rest Stop
17:15 - Silent Cut (NO COMMENTARY FOR THE REST OF THE VIDEO!)
23:00 - Looking Around the NCR Sharecroppers Farm + East Pump Station (Getting the "Hard Luck Blues" Quest)
27:40 - Gecko Troubles and Getting Dead
32:25 - A Glimpse of New Vegas (Freeside's East Gate)
33:15 - Gun Runner's Arsenal (Arriving at the Gun Runner's Booth)
38:50 - Arriving at the Crimson Caravan Company (Ringo Returns)
41:02 - Meeting McLafferty (Starting "You Can Depend on Me" Quest)
45:00 - Discovering Camp McCarran (Delivering Goods to Dr. Hildern)
50:21 - Returning to McLafferty (Next tasks and failing to convince Cassidy/Break into the Gun Runners)

Mods Used in this Playthrough -
Rudy ENB for Fallout New Vegas:

NMC's Texture Pack for New Vegas:

Fallout Character Overhaul:

Weapon Retexture Project - WRP:

FPGE - Functional Post Game Ending:

The Overlook - An Interactive Player Home:

Sit Anywhere:

Willow - A Better Companion Experience:

Wendy Gilbert Companion:


#LetsPlay #Fallout #NewVegas #Mods

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