Unfortunately the resources file is messy because it would take ages to fix every single texture and see them applied properly over maps, maybe that will happen in future, but what's important is the general structure of maps: this allows mappers to have a base to start with and reproduce faitfully Blood levels inside BLOOM.
Video recorder with OBS, games shown are One Unit Whole Blood from Steam running under BloodGDX and then ZDoom 2.7.1 running Doom, plus Slade3 and GZDoom Builder tools.
All rights belong to respective creators, I do not claim anything from this video if just only for modding purposes and Patreon exclusivity.
0 Comments